Coutillier
Coutilliers are the most agile of cavalary. Like holibars, they are skilled to dart through gaps in enemy ranks to strike where the enemy is weakest. However, one of their biggest strengths is that they can sieze villages inaccessible to fellow troops, and hold them just as effectively as ground troops thanks to their superb manaouverability in even the narrowest streets. They are also effective holding lines, albeit not quite as effectively as Cavaliers. But one easy mistake is to dash behind enemy lines into a position they cannot hold, and consequently some Coutilliers die of their own arrogance.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Holibar |
Advances to: | |
Cost: | 52 |
HP: | 54 |
Movement: | 10 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | XE Coutillier |
Abilities: | skirmisher |
Attacks (damage - count)
sword melee | 8 - 5 blade | ||
crossbow ranged | 9 - 2 pierce |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 40% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |